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Tips for grown-ups

Acornonauts provides the spark. You and your explorer create the adventure.

Out on a walk

Whose turn is it?

  1. Explorer's turn

    Choose together

    Let your explorer meet the acornonauts and choose their new adventure buddy.

    Chat about the characters together. Give them voices, invent stories, and imagine what they might get up to.

    The magic is in what you make together.

  2. Grown-up's turn

    You lead the adventure

    During the walk, you hold the phone, share the missions and tick them off.

    There are no strict rules. Use Nearly!, swap a mission, make it easier — or invent something completely new on the spot.

    The goal is a happy adventure, not a perfect score.

  3. Explorer's turn again

    Share the magical moments

    Pass the phone back when the quest is complete.

    Your explorer gets to see their acornonaut earn a star, get a new hat, and make something magical happen at the Great Acorn Tree.

Start before your walk, halfway through when little legs need encouragement, or whenever an ordinary outing needs a bit of magic.